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The Witcher 4 Development Status and Unreal Engine 5.5

A New Saga Begins: The Witcher 4 Enters Full Production

CD Projekt Red has officially confirmed that The Witcher 4 (Codename Project Polaris) has entered full production with over 400 developers actively working on the title. As the first installment in a new Witcher trilogy, the project represents a major evolutionary leap for open-world RPG games. At Android People (androidpeople.in), we examine the technology partnership with Epic Games, game engine shift, and narrative direction.

Unreal Engine 5.5 Nanite and Lumen Architectural Shifts

Moving away from their proprietary REDengine, CD Projekt Red is building the new Witcher trilogy on Unreal Engine 5.5. The studio is collaborating closely with Epic Games engineers to optimize open-world streaming, foliage rendering via Nanite, and dynamic real-time global illumination via Lumen, aiming to eliminate pop-in across sprawling monster-hunting wilderness landscapes.

A New Protagonist and Witcher School Medallion

While Geralt of Rivia’s story reached its narrative conclusion in The Witcher 3: Blood and Wine, teaser artwork featuring a Lynx Witcher medallion confirms that the new trilogy will introduce a fresh protagonist and explore uncharted territories across the Continent.

Target Hardware Platforms and Performance Expectations

Project Polaris is built targeting next-gen hardware architectures, including PC, PlayStation 5 Pro, and future console hardware, targeting locked 60 FPS performance with hardware ray tracing enabled.

Frequently Asked Questions

Will Geralt of Rivia appear in The Witcher 4?
CD Projekt Red confirmed Geralt may appear as a supporting character, but will not be the primary playable protagonist.

For more gaming news, RPG guides, and tech updates, keep visiting Android People.

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